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The Walkable City
Jeff Speck

Key Takeaways To divert trips from cars, walking and cycling must be simultaneously: Useful (mixed-use destinations), Safe (protection from vehicular threat), Comfortable (well-enclosed “outdoor living rooms”) and Interesting (varied façades, human-scaled details). Edges define a place: the ratio of height to width gives it a different character. If it…

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The 15-Minute City
Carlos Moreno

Key Takeaways The 15-minute (or 30-minute) City isn’t just about distance. It redefines quality of life via green, complete, socially rich, mixed-use neighbourhoods. Beyond spatial distance, implement social, cultural, cognitive, emotional, and digital proximities to weave a dense network of services and interactions. Success hinges on transforming governance (new local mandates, participatory…

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Soft City: Building Density for Everyday Life
David Sim

Key Takeaways → Urban environments should be flexible, adaptable, and deeply human-centered. → High density should not mean high-rise developments alone but rather diverse, layered urban spaces with well-designed mid-rise buildings, communal areas, and active streets. → Cities should cater to human senses—lighting, soundscapes, material textures, and smells - all influence how people perceive and use public spaces. → Designing cities for…

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